“ Remembering that I’ll be dead soon is the most important tool I’ve ever encountered to help me make the big choices in life. Because almost everything — all external expectations, all pride, all fear of embarrassment or failure - these things just fall away in the face of death, leaving only what is truly important. Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. You are already naked. There is no reason not to follow your heart. ”
BBC documents the roots of its Global Visual Language 2.0:
About 2 years ago, after printing out the site onto what has now become jokingly known as the ‘Wall of Shame’ we decided to embark on an ambitious project, called Global Visual Language 2.0, with the aim of unifying the visual and interaction design of bbc.co.uk and the mobile website.
I highly recommend actually downloading the guide — it’s a truly remarkable study in visual design.
One year ago I did a term paper about the relaunch of the BBC website network in my Usability class. This could have been so helpful. Very interesting summary. Thanks for sharing, David!
I’ve changed this blog’s URL to bring it under the haydenhunter.me network of sites, which currently totals one, this one. I’ve put redirects in place so that the old links (including RSS feeds) will redirect to their new locations. Gravy.
My blog’s also testing a still in progress…
I can’t wait for the theme update and it sounds like a great set of features. If I could add one more to the list it would typekit integration.
I’m going to try getting it to work on the currently released theme for something new. Overall, I love the theme but I want to play around with the title.
Mimeo and the Kleptopus King is a new iPhone game being worked on by Shaun Inman, creator of the great 8-bit title, Horror Vacui. The game gives homage to classic video games, with a twist—instead of enhancing the player, power ups in the game enhance the resolution of the world around him. Check out the homepage and hit refresh a few times for a sample.
The app is being developed under a MakeWork grant and should be available by the holidays. I’ve had the privilege of seeing some of the design over the past month on Dribbble, and I gotta say: The details are going to be fantastic. Check Shaun’s Flickr for a nice little video archive of the game’s progress.
Luke Wroblewski wrote an article yesterday titled, “Mad Libs” Style Form Increases Conversion 25-40%. The post was about a team, led by Ron Kurti, redesigning a form for Vast.com. By no means do I intend to knock the success of the redesign, but part of me wonders if the conclusion was rushed. In addition to using a narrative user flow, he’s also:
- Lessened form inputs, added placeholder text, and made one optional
- Removed distracting links throughout
- Highlighting contextual information like the car being negotiated
- Made the submit button bigger
- Added icons
- Said “Thank you”
Luke mentions the possibility of other factors affecting the result in his review, but I think it may be an understatement. Sometimes conversion rates can be massively improved by a minor change to a design or user flow. While A/B testing can be very useful, keep in mind that it is still a science and comprehensively reviewing constants and variables is a big part of that science.